Review: Harvest Moon: The Winds Of Anthos - Terrible Titl. But the charm, attention to detail, personality and world building for Porta are just not there.ĥ0 Best Game Boy Color (GBC) Games Of All Timeīest Nintendo Switch Micro SD Cards - Cheapest Memory Car. It's still a very competent framing / crafting game. So much for world building, this game takes place in the mid west, 1800s USA. They use words like "y'all" and "hodwy partner" like the Howdy Doody show on repeat. Almost everyone talks in a southern drawl despite the fact that a regional accent for Sandrock appeared in Porta. The "western" setting also reduces everyone to a comic stereotype. But when someone with a maxed out relationship who you are dating tells you to go back to your own country and that we don't take kindly to strangers in these parts. it's not really noticeable that someone who should be super nice to you was only kinda nice. In Porta, Stardew, literally every other life sim where people are "mostly nice". For example, a plot event has a script that isn't dependent or updated based on relationships. But it was implemented by just having every character be an insufferable p**** that forgets you're close friends every time there is a scripted event. might have lead to something pretty fresh and interesting if done right. They made the decision that the town should be lees friendly and unwelcoming which. But so far the development has been a pretty bad example of second game syndrome, where a developer with a surprise hit doesn't understand why people liked it. It has all the Porta stuff, mechanics wise, and for the most part they are refined and enjoyable. And the scope of the game has been expanded because fans wanted to be able to romance a huge number of people in the game, those will all need some kind of individual stories.I loved Porta, and this game isn't bad. Currently we've seen Act 1 and - guessing based on the playtime - probably half of Act 2. The devs have said that the single player version's story will have three acts. Both due to kickstarter feedback and because they got time to improve on a lot of temporary graphics.Īlso covid lockdowns didn't help development work, Chonqing has been under lockdown numerous times including now. On the plus side that meant that the Early Access version people got to see was a lot better than it would have been otherwise since a lot of stuff got changed during that time. Early Access should have been in Spring 2021 but that plan crashed because of covid + China not authorizing the release of any video games for 9 months flat. Kickstarters got the first under-NDA version in very early 2021. Early Access got pushed back more than half a year. That would line up considering the early access was originally supposed to start back in like March or April of this year but got pushed back like 3 months due to a delay in certification.ĭevs gave me the impression that they wanted sandrock to follow a similar 1 year early access dev cycle that MTAP had before full release and it largely seems to be following that. I recall the devs hoping for maybe a late 1st quarter 2023 timeframe for full release. Originally posted by rinofwater:The initial estimate was for the full version to be finished somewhere around mid-2023, but it's nothing set in stone
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